Unit 4 Performance Task: Active Citizen Project

Check out the link below to see my partner and I’s performance task!


unit-4_ PT Being a Good Citizen!


Unit 1 Performance Task: Fake News Toolkit & Infographic

My Groups Fake News Toolkit & Infographic

My group and I used the 5 D’s to do this project which is Discover, Define, Design, Develop, and Deliver. By using these things we were able to successfully come up with a Toolkit that is helpful to us and hopefully others about spotting fake news. During the Discover stage, we identified what was our task. In the Define stage, we came up with a definition of Fake News and how to spot it. We then went into the Design stage where we began to start our presentation. This is where we did most of our research to figure out shortcuts to spotting fake news. In the Develop stage, we added the quiz and images on fake news. During the Deliver stage, we finalized any touches we needed to do. 

Being able to point out Fake News is important because you want to make sure the information you are receiving and looking at is something credible and real. You don’t want to read something about the shortage of ice and ice can always be made. Fake News can cause controversy and also hate amongst groups of people if targeted at them. It’s best to stay clear of Fake News.


Irregular Objects Lab


The goal of this experiment is to find out what type of object is given by calculating the density.


  • Beaker
  • Water
  • Object
  • Meter Stick
  • Scale


  1. Pour 170 mL of water into the beaker
  2. Place the object onto the scale, record the mass in grams.
  3. Use the meter stick to measure the width, height, and length of the object, multiply together to get the volume and record.
  4. Place object into the beaker.
  5. Record the volume of the object. (subtract current water height from initial water height)
  6. Divide mass and volume (either or doesn’t matter) to get the density of the object.


Object Number
Mass                    135.4 g
Volume                    10 mL 
Volume                    15.625 cm^3
Density                     8.67 g/cm^3 


  • What is density?
    • Density is a property that is most often used to identify items. It compares the mass of the item to the volume of the item.
  • What is volume? How is volume measured?
    • Volume is how much space an object ( 3 dimensional) takes up. It is measured in liters, cubic meters, etc.
  • What is mass? How is mass measured?
    • Mass is the amount of matter in an object. It is measured in grams or kilograms.
  • Why can density be used to identify materials?
    • Density can be used to identify materials because it is an Intensive property. This means that it can be used to help identify an object with the amount of matter present.
  • What is the density of water?
    • 997 kg/m³
  • Cork has a density of 0.24 g/ cm3. Based on your observations will this object sink or float if placed in a glass of water? Justify your answer.
    • This object will float if placed in a glass of water because it is less than 997 kg/m^3


The purpose of this experiment was to find the density of the given object and figure out what type of object it is. The object I had was a Brass cube. I found this out by calculating the density of the object through the lab. I first found out the mass of the object I was given, and then I found the volume in two ways. The first way I used the meter stick to measure the length, width, and height, and then I multiplied it to get the volume. The second way I measured it was through, water. Where I placed the object into the beaker and calculated the volume by subtracting what it went up to (180 mL) and the initial starting point (170 mL).

DELIVER: final.pde

Throughout the time I had to complete this game, I did not achieve anything big. I was proud though to have a rules screen which worked! My second version, however, did not show any improvements. Because I got stuck when trying to add the movement code to my game. My game would have turned out great if I actually used my time efficiently to create a game in this timely manner.

DISCOVER: final.pde

Out of the games I interacted with, I would like to use behaviors from the following games: 

bigBouncers.pde, pac1.pde and flowOrbits.pde


  • Focus of game: (top view) Help the thief escape from the bouncers.
  • The behavior used in this game was an animated sprite.
    • The thief in this game was the animated sprite. Whenever moving the thief with the key controls it appeared as though it was walking due to the animated sprite.
  • I will use an animated sprite in my game to do the same thing bigBouncers does. I want my sloth to eat the plants. (For instance, it will appear with its mouth open whenever colliding with a plant.)



  • Focus of game: Pacman with fireballs and an apple
  • The behavior used in this game was sound affects
    • There were sound affects for whenever the Pacman ate the apple
  • I will use sound affects in my game to make sounds whenever the sloth eats the correct plants and not the incorrect plants. Whenever the sloth eats an incorrect plant there will be a sound as well.



  • Focus of game: Get the star out of the circle
  • The behaviors used in this game were cloaking and artificial intelligence 
    • One of the flowers in this game was fading in and out in the game and there was another flower that chased a flower. 
  • I will use cloaking in my game for the plants that follow the sloth to make the game appear harder.